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#1 2009-01-03 18:37:42

Zasadzka

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Registered: 2009-01-02
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advanced runes

guide copied from RoM forum:

Many thanks to the primary builders of this guide, which were: Jikuim, RacthohOfAnthor, ptbarrett, Krafen, Galphon, Pizaz, and siphon101.

*UPDATED* Credit to Cargobane, Mentos0, Timmyht, siphon101 for the OB localization/verification.

When your primary character reaches level 10, you can run a quest in Varanas (class hall) to gain access to the Arcane Transmuter (Magic Box). Many wondrous creations can be made with this Magic Box, and it will no doubt provide you with hours of enjoyment as well as frustration.

The following list is a RECIPE guide, not a MAGIC BOX guide. If you need basic information on using the Magic box, you will find it in game under the " ? " button when you open the Magic Box. If you would like more information, beyond what is offered there, a guide can be found >> HERE <<

These recipes are all derivatives of tier one runes; meaning all of the values listed are made from combining tier one runes in the magic box. These values will scale upward as you combine the equivalent runes of higher tiers.

The Runes created with the Arcane Transmuter DO BECOME BOUND


Power I + Mind I = Harm I (+10 Physical Attack)

Magic I + Mind I = Strike I (+10 Magical Attack)

Resistance I + Shield I = Endurance I (+10 Hit Points)

Vitality I + Shell I = Magic I (+10 Mana Points)

Magic I + Vitality I = Shell I (+10 Magic Defense)

Quickness I + Resistance I = Shield I (+10 Defense)

Mind I + Shell I = Vitality I (+3 Wisdom)

Vitality I + Stike I = Mind I (+3 Intelligence)

Vitality I + Resistance I = Power I (+3 Strength)

Quickness I + Power I = Resistance I (+3 Stamina)

Resistance I + Mind I = Quickness I (+3 Dexterity)

Resistance I + Endurance I = Atonement I (+10 Maximum HP +2 Stamina)

Vitality I + Mind I = Payback I (+2 Wisdom +10 Maximum MP)

Magic I + Resistance I = Guts II (+4 Stamina -1 Wisdom) - This rune is used in an upgrade recipe

Vitality I + Power I = Excite II (+4 Strength -1 Intelligence) - This rune is used in an upgrade recipe

Mind I + Endurance I = Triumph II (+4 Intelligence -1 Dexterity) - This rune is used in an upgrade recipe

Quickness I + Endurance I = Rouse II (+4 Dexterity -1 Intelligence) - This rune is used in an upgrade recipe



The Runes created from the following combines will be used in upgrade recipes:

Triumph II + Excite II = Rage II (+15 Physical Attack - 4 Intelligence)

Excite II + Guts II = Magic Damage II (+15 Magical Attack -4 Strength)

Guts II + Triumph II = Barrier II (+15 Defense -4 Wisdom)

Rouse II + Guts II = Resist Magic II (+15 Magical Defense -4 Stamina)



Barrier II + Rage II = Passion II (+3 HP Recovery) *Currently CANNOT be inserted into weapons or armor*

Barrier II + Resist Magic II = Fearless II (+4 All Resistances) *Currently CANNOT be inserted into weapons or armor*

Magic Damage II + Resist Magic II = Reason II (+3 Mana Recovery)

Rage II + Magic Damage II = Potential II (+6 All Attributes) *This rune IS NOT used in an upgrade recipe*



Passion II + Reason II = Agile II (+5 Str / +5 Dex)

Passion II + Fearless II = Might II (+5 Str / +5 Sta)

Reason II + Fearless II = Sorcery (+5 Int / +5 Wis)



The Runes created from the following combines are possibly used in an upgrade recipe:

Reason II + Might II = PURPLE (+6 Wis / +16 MDef) *Unclear if this recipe still exists*

Might II + Agile II = Grudge II (+6 Str / +16 PA)

Might II + Sorcery II = Demon Feet II (+6 Int / +16 MA)

Sorcery II + Agility II = Radical II (+6 Dex / +15 PA)

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